Objective. To be the one to reach the witch's castle with the magical sword while in human form.
Spaces
Each player must roll the die and moves forward the number of spaces indicated unless affected by certain transformations.
Standard spaces: these spaces don't produce any effects on the player.
Positive spaces: these are the spaces with a positive number on them. If the player lands on these spaces, he or she must advance forward the number indicated on the space.
Negative spaces: these are the spaces with a negative number on them. If the palyer lands on these spaces, he or she must move backwards the number indicated on the space.
Change spaces: these are the spaces with a circle on them. (See Changing)
Card spaces. these are the spaces with a C on them. When you land or pass these spaces, you must grab a card from the deck and follow its directions. The cards can move a player back or forward several spaces or turn him, her or other players into certain animals.
Changing
When a player passes or lands on a change space, he or she must roll the die. He or she will say "high" or "low". "High" means that the player is betting that the dice will land on a 4,5 or a 6. "Low" means that the player is betting that the dice will land on a 1,2 or a 3. If the dice rolls and the number is according to what the player said, he or she has the option to stay in the current form or change. If not, the player's character must change form.
To change form the player must roll the die to select the new transformation. 1 is for human, 2 is for rabbit, 3 is for hawk, 4 is for owl, 5 is for bear, and if it lands on a six, the player must roll the die again.
Transformations
The player can get turned into certain animals.
-Bear: the slowest of all the animals. The bear trasnsformation moves one space less than those on the die. The bear doesnt't have to move back when it lands on the negative spaces.
-Rabbit: the rabbit can take shortcuts through burrows across the board.
-Owl: the owl moves two spaces more than those on the die and can fly over certain obstacles such as fences.
-Hawk: moves one space more than the number indicated on the die and can fly over certain obstacles such as fences. The hawk transformation can prevent the player from following card directions.
The sword
The sword is the item that's necessary to defeat the witch and can be found near her castle. The sword can only be picked by humans. If a human carrying the sword gets turned into an animal, the sword is dropped in the same space the human was standing.
Winning the game
To win the game the player must reach the witch's castle while in human form and with the sword found near the castle.
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1 comment:
excellent instructions! your group did a very nice job. i love the creativity in the game. did your group decide on the title of the game yet?
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